It has been an interesting week, I have been at a small conference in the US on cyber security and the question frequently asked is what are you working on? I think the assumption was that I would reply with something in the realm of cyber security, but that would be too clichéd for me. This week my research focus has been video games (we prefer to use the digital games since it encompasses all forms of the gaming industry).
Digital games have surpassed movies as the most profitable dimension of the entertainment industry. Due to this shift, an interesting question is if there are international relations implications for this development. Along with my co-author Phillip Habel, we argue that there are some key considerations that can be examined by focusing on games as a transmission and framing device for enemy images. Our paper for the Southern Political Science Association investigates enemy images in digital games. To this end, we coded 37 first person shooters (FPS) from 2001 to 2013 along many dimensions to investigate this question (sorry, we did not code Duck Hunt).